Usability gaps in existing learning-by-doing products which limit learning outcomes, accessibility, and affordability.
Moderately-priced kits combining ease-of-use and versatility, complemented with necessary technology tools and learning resources.
STEMpedia is a learning-by-doing ecosystem comprising of technology tools and learning resources for kids to tinker with emerging fields in STEM (electronics, robotics, coding, IoT, etc. at present). It covers
1. Kits: world-class DIY kits based on evive, a unique, one-of-its-kind, reprogrammable prototyping device. There are primary kits for first-timers (Starter Kit for beginners, Basic Kit and IoT Kit for hobbyists) and add-on kits to further learning (Robotic Arm, Humanoid, Gardening Kit, Bio-Technology Kit, etc.)
2. Coding: a block-based programming platform, PictoBlox, for kids to learn coding and physical computing
3. Project-interaction: an application for interaction with DIY projects, Dabble, allowing users to control and communicate with their projects wirelessly, while also exploiting built-in smartphone sensors.
4. Learning and Teaching Resources: comprehensive content like online courses on Electronics, Programming, and Robotics (more are under development); hundreds of tutorials and guided projects; a blog series for teachers & parents; curriculum for educational institutions and after-school activity centers; and much more.
STEMpedia's products are designed to offer both versatility and ease-of-use together, which is a rare find with competitors. Additionally, the product line-up is incremental as compared with scattered line-ups of competitors, ensuring higher learning outcomes per dollar.